You’ll see your pet vitals right Safe Wildstar below your own unit frame much in the same way you observe clustered targets on the target frame. We’re gonna attempt to want to do something cool visually with each class resource within the coming months to feature more flavor. This won’t come at the cost of obfuscating important information or blocking the play area, though!
But wait… There’s more!?!
If all of that wasn’t enough, these types of new HUD elements should have customizable UI choices to drive their display behavior. WildStar is really a beautiful game, and that i don’t want to get of having you are free to see the world without clutter!
A lot of the UI elements may be configured being on or off all the time, or even on/off in combat. Theoretically, this implies most of the bottom HUD may be eliminated entirely whenever you’re from combat going through the world if you would would prefer to Wildstar Powerleveling adopt the vistas.
I see that which you did there…
I know several of you are pretty observant and probably noticed result-oriented things were also added! When this visual style became something we knew we liked.
we took consumers thin bar inside the XP area, and realized there was other waste information that weren’t super important, but sometimes elegantly help the experience without occupying more space. A few quick examples: